Balk, Wild Pitches and Passed Balls

Each pitcher is rated individually for balks and wild pitches. Each catcher has a passed ball rating. In order to utilize these super-advanced ratings, the following rules apply.

Rolling during the game

Whenever there is at least one runner on base you should use the following rule. When rolling the 3 dice to read the results off of the player cards (or when using the Bunt or hit and run charts) you should roll a 20-sided die along with the three 6-sided dice. If a 3 through 20 is rolled on the 20 sided die, continue with the normal reading of the 3 dice (note - if a split reading occurs, you MUST re-roll the 20 sided die). If a 1 or 2 is rolled then the normal reading of the other dice is cancelled and a wild pitch, balk or passed ball may occur.

A roll of 1 on the 20 sided die indicates that a wild pitch may occur. Roll the 20 sided die again and refer to the pitcher's wild pitch rating. If the number rolled is less than or equal to the pitcher's wild pitch rating then a wild pitch has occured and all base runners advance 1 base.

A roll of 2 on the 20 sided die indicates that either a balk or a passed ball may occur. Refer to the single 6 sided die and if it reads 1, 2 or 3 a balk may occur. If it reads 4, 5 or 6 then a passed ball may occur. In either case, roll the 20 sided die again and refer to the appropriate rating (either the pitcher's balk rating or the catcher's passed ball rating). If the number rolled is less than or equal to the appropriate rating then a balk or passed ball has occured and all base runners advance 1 base.

Note: If a wild pitch, balk or passed ball does not occur then you must reroll the 3 dice (do not re-roll the 20 sided die) and refer to the player cards in the normal manner. If a wild pitch, balk or passed does occur, you must re-roll all 4 dice (unless the bases are now empty) and continue with the game.

Rolling dice for the supplementary steal system

When rolling for a lead you must roll a 20 sided die along with the 2 - 6 sided dice. If a 3 through 20 is rolled on the 20 sided die, continue with the normal lead/steal procedure. If a 1 or 2 is rolled then the pitcher has attempted a pickoff throw and the base runner dives back to the base.

A roll of 1 on the 20 sided die indicates that the base runner may be picked off. Refer to his second steal rating number in parenthesis and roll the 20 sided die again. If the number is less than or equal to the runner's second steal rating he dives safely back to the base. The steal attemp is cancelled and he may not attempt to get a lead again while still on this base. If the rolled number is higher than the second steal rating number, the runner is picked off.

A roll of 2 on the 20 sided die indicates a possible balk. Roll the 20 sided die again and refer to the pitcher's balk rating. If the number is less than or equal to the balk rating then a balk has occured and all base runners advance 1 base. If the number rolled is higher than the pitcher's balk rating then the base runner dives back safely. The steal attemp is cancelled and he may not attempt to get a lead again while still on this base.

Fielding chart adjustments

When a P/P or P/F result is obtained from the fielding charts, refer to the PITCHER's wild pitch rating on his card. Roll the 20 sided die. If the result is less than or equal to the pitcher's wild pitch rating then a passed ball has occured. If the roll is higher than the pitcher's wild pitch rating then a passed ball does not occur.